Tag Archives: B:AWDR

Pathfinding in a 2D platformer – part 2

It’s been quite a while since the first one of these so if you need a refresher: here is the first article. TL;DR: Pathfinding for platformers is hard. One solution is to simplify the game world into a series of … Continue reading

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Pathfinding in a 2D platformer

I am making a game. I’m not ready to talk about what it’s going to be like or what my aims for it are. It’s still in the very early stages of development and I may never finish it and … Continue reading

Posted in game dev | Tagged | 2 Comments