Monthly Archives: September 2015

Pathfinding in a 2D platformer – part 2

It’s been quite a while since the first one of these so if you need a refresher: here is the first article. TL;DR: Pathfinding for platformers is hard. One solution is to simplify the game world into a series of … Continue reading

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Comedy Bronze 018 – The Last Chairbender that doesn’t even make sense

Comedy Bronze 018 – The Last Chairbender that doesn’t even make sensee

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Comedy Bronze 017 – Encyclopedia Brownze

Comedy Bronze 017 – Encyclopedia Brownze

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Comedy Bronze 016 – Reginald Fauxbottom Procedures a Police

Comedy Bronze 016 – Reginald Fauxbottom Procedures a Police

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Comedy Bronze 015 – Reed Richards Secret Dragon

Comedy Bronze 015 – Reed Richards Secret Dragon

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